///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_RECT_BACKGROUND_COVER_VERSION_RECT_SOLID_VERSION_RECT_IS_PLANE function
//
//rect : draw : ( rect : background cover ) : ( rect : solid ) : ( rect : [ is plane ] )
///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_RECT_BACKGROUND_COVER_VERSION_RECT_SOLID_VERSION_RECT_IS_PLANE 函数
//
//矩形 : 画 : ( 矩形 : 背景 覆盖 ) : ( 矩形 : 实心 ) : ( 矩形 : [ 是 平面 ] )
DWORD Z_V0_FRECT_VERSION_DRAW_VERSION_RECT_BACKGROUND_COVER_VERSION_RECT_SOLID_VERSION_RECT_IS_PLANE (
HDC & z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_device_context_handle_input_hdc ,
INT & z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_left_version_rect_input_int ,
INT & z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_top_version_rect_input_int ,
INT & z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_right_version_rect_input_int ,
INT & z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_bottom_version_rect_input_int
)
///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_RECT_BACKGROUND_COVER_VERSION_RECT_SOLID_VERSION_RECT_IS_PLANE function
//
//rect : draw : ( rect : background cover ) : ( rect : solid ) : ( rect : [ is plane ] )
///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_RECT_BACKGROUND_COVER_VERSION_RECT_SOLID_VERSION_RECT_IS_PLANE 函数
//
//矩形 : 画 : ( 矩形 : 背景 覆盖 ) : ( 矩形 : 实心 ) : ( 矩形 : [ 是 平面 ] )
{
Rectangle (
z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_device_context_handle_input_hdc ,
z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_left_version_rect_input_int ,
z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_top_version_rect_input_int ,
z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_right_version_rect_input_int ,
z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_bottom_version_rect_input_int
) ;
return 0 ;
}
///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_RECT_BACKGROUND_COVER_VERSION_RECT_SOLID_VERSION_RECT_IS_PLANE function
//
//rect : draw : ( rect : background cover ) : ( rect : solid ) : ( rect : [ is plane ] )
///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_RECT_BACKGROUND_COVER_VERSION_RECT_SOLID_VERSION_RECT_IS_PLANE 函数
//
//矩形 : 画 : ( 矩形 : 背景 覆盖 ) : ( 矩形 : 实心 ) : ( 矩形 : [ 是 平面 ] )
static HDC z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_device_context_handle_input_hdc ;
static INT z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_left_version_rect_input_int ;
static INT z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_top_version_rect_input_int ;
static INT z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_right_version_rect_input_int ;
static INT z_v0_rectversiondrawversionrectbackgoundcoverversionrectsolidversionrectisplane_bottom_version_rect_input_int ;
没有评论:
发表评论