2018年2月24日星期六

gugustock_v0_201802102227_4d_60_Z_V0_FRECT_VERSION_DRAW_VERSION_JOINT_LINE_AND_LINE_VERSION_RECT_IS_FRAME

///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_JOINT_LINE_AND_LINE_VERSION_RECT_IS_FRAME function
//
//rect : draw : ( joint [ point and point ] ) : ( rect is frame )
///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_JOINT_LINE_AND_LINE_VERSION_RECT_IS_FRAME 函数
//
//矩形 : 画 : ( 连接 [ 点 到 点 ] ) : ( 矩形 是 框 )



DWORD Z_V0_FRECT_VERSION_DRAW_VERSION_JOINT_LINE_AND_LINE_VERSION_RECT_IS_FRAME (
HDC & z_v0_rectversiondrawversionjointlineandlineversionrectisframe_device_context_handle_input_hdc ,
INT & z_v0_rectversiondrawversionjointlineandlineversionrectisframe_left_version_rect_input_int ,
INT & z_v0_rectversiondrawversionjointlineandlineversionrectisframe_top_version_rect_input_int ,
INT & z_v0_rectversiondrawversionjointlineandlineversionrectisframe_right_version_rect_input_int ,
INT & z_v0_rectversiondrawversionjointlineandlineversionrectisframe_bottom_version_rect_input_int
)
///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_JOINT_LINE_AND_LINE_VERSION_RECT_IS_FRAME function
//
//rect : draw : ( joint [ point and point ] ) : ( rect is frame )
///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_JOINT_LINE_AND_LINE_VERSION_RECT_IS_FRAME 函数
//
//矩形 : 画 : ( 连接 [ 点 到 点 ] ) : ( 矩形 是 框 )
{

Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END (
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_device_context_handle_input_hdc ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_left_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_top_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_right_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_top_version_rect_input_int
) ;
///////
//Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END function
//
//line : draw
//
//note :
//include ( point : end )
///////
//Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END 函数
//
//直线 : 画
//
//注意 :
//包括 ( 点 : 结束 )

Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END (
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_device_context_handle_input_hdc ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_right_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_top_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_right_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_bottom_version_rect_input_int
) ;
///////
//Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END function
//
//line : draw
//
//note :
//include ( point : end )
///////
//Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END 函数
//
//直线 : 画
//
//注意 :
//包括 ( 点 : 结束 )

Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END (
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_device_context_handle_input_hdc ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_right_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_bottom_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_left_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_bottom_version_rect_input_int
) ;
///////
//Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END function
//
//line : draw
//
//note :
//include ( point : end )
///////
//Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END 函数
//
//直线 : 画
//
//注意 :
//包括 ( 点 : 结束 )

Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END (
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_device_context_handle_input_hdc ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_left_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_bottom_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_left_version_rect_input_int ,
z_v0_rectversiondrawversionjointlineandlineversionrectisframe_top_version_rect_input_int
) ;
///////
//Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END function
//
//line : draw
//
//note :
//include ( point : end )
///////
//Z_V0_FLINE_VERSION_DRAW_VERSION_INCLUDE_POINT_END 函数
//
//直线 : 画
//
//注意 :
//包括 ( 点 : 结束 )

return 0 ;

}








///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_JOINT_LINE_AND_LINE_VERSION_RECT_IS_FRAME function
//
//rect : draw : ( joint [ point and point ] ) : ( rect is frame )
///////
//Z_V0_FRECT_VERSION_DRAW_VERSION_JOINT_LINE_AND_LINE_VERSION_RECT_IS_FRAME 函数
//
//矩形 : 画 : ( 连接 [ 点 到 点 ] ) : ( 矩形 是 框 )



static HDC z_v0_rectversiondrawversionjointlineandlineversionrectisframe_device_context_handle_input_hdc ;
static INT z_v0_rectversiondrawversionjointlineandlineversionrectisframe_left_version_rect_input_int ;
static INT z_v0_rectversiondrawversionjointlineandlineversionrectisframe_top_version_rect_input_int ;
static INT z_v0_rectversiondrawversionjointlineandlineversionrectisframe_right_version_rect_input_int ;
static INT z_v0_rectversiondrawversionjointlineandlineversionrectisframe_bottom_version_rect_input_int ;







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